This was a 6-week long game project in FutureGames, in which I participated as an environment artist.
Our game idea was loosely based on the Nine Circles of Dante´s Inferno - we picked 3 circles that spoke more to us and directed each level´s art accordingly.
My main focus was asset modelling and texturing and secondary small environment FX and some set dressing.
For modeling I used Maya, Zbrush and 3dsMax and for texturing Substance Painter.
I am really happy with how the game turned out artwise and could never have done it without my amazing teammates!
Shout out to my team:
Marie Walden (also prop modelling and set dressing) https://www.artstation.com/savagefluff
Acky Eckanock (character art and set dressing) https://www.artstation.com/ackye
João Kalva (our tech/lighting artist who made everything look this AWESOME!) https://www.artstation.com/joaokalva
Azra Vegar (level design)
Niklas Pålsson (game design)
Eira Saastamoinen (game design)
Lukas Sivertsson (puzzle & menu design)