Website powered by

HellSoul (Game Project)

This was a 6-week long game project in FutureGames, in which I participated as an environment artist.
Our game idea was loosely based on the Nine Circles of Dante´s Inferno - we picked 3 circles that spoke more to us and directed each level´s art accordingly.
My main focus was asset modelling and texturing and secondary small environment FX and some set dressing.
For modeling I used Maya, Zbrush and 3dsMax and for texturing Substance Painter.
I am really happy with how the game turned out artwise and could never have done it without my amazing teammates!

Shout out to my team:
Marie Walden (also prop modelling and set dressing) https://www.artstation.com/savagefluff
Acky Eckanock (character art and set dressing) https://www.artstation.com/ackye
João Kalva (our tech/lighting artist who made everything look this AWESOME!) https://www.artstation.com/joaokalva
Azra Vegar (level design)
Niklas Pålsson (game design)
Eira Saastamoinen (game design)
Lukas Sivertsson (puzzle & menu design)

Limbo Level (Inspired from the First Circle of Dante's Hell)

Limbo Level (Inspired from the First Circle of Dante's Hell)

exiting Limbo Level

exiting Limbo Level

Heresy Level (Inspired from the Sixth Circle of Dante's Hell)

Heresy Level (Inspired from the Sixth Circle of Dante's Hell)

Heresy Level (Inspired from the Sixth Circle of Dante's Hell)

Heresy Level (Inspired from the Sixth Circle of Dante's Hell)

Heresy Level

Heresy Level

exiting Heresy Level

exiting Heresy Level

Treachery Level (Inspired from the Ninth and final Circle of Dante's Hell)

Treachery Level (Inspired from the Ninth and final Circle of Dante's Hell)

Treachery Level

Treachery Level

Treachery Level

Treachery Level

Rocks, pillars and icicles I made for the game and which have been used in all levels (Low poly in 3DSMax, high poly in Zbrush, baked and textured in Substance Painter)

Rocks, pillars and icicles I made for the game and which have been used in all levels (Low poly in 3DSMax, high poly in Zbrush, baked and textured in Substance Painter)

Breakdown of more assets I modelled (low poly in Maya - some high poly in Zbrush) and textured (Substance Painter) for the game

Breakdown of more assets I modelled (low poly in Maya - some high poly in Zbrush) and textured (Substance Painter) for the game

Lava Sparks FX

Lava Sparks FX

Smoke FX

Smoke FX

Sparks and Smoke FX in the menu

Sparks and Smoke FX in the menu

Snow FX

Snow FX

in-game screenshot (I also made the frames for the game icons and the health bars)

in-game screenshot (I also made the frames for the game icons and the health bars)

in-game screenshot

in-game screenshot

in-game screenshot

in-game screenshot

in-game screenshot

in-game screenshot

in-game screenshot - Forging menu

in-game screenshot - Forging menu

in-game screenshot - Forging menu

in-game screenshot - Forging menu

Game Poster

Game Poster